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kotor 2 mira influence guide

If you help the scout by killing the hostile animals, possibly you allso have to promise not to tell the guy who gave you the quest that he lost his equipment. Influence is gained with Kreia as he is eaten. The maintainence worker will call you a Jedi. You just need to start off by talking about why she never kills anyone, move on to the subject about the He will fight your party, and GO-TO will gain Influence. WARNING: contains some spoilers. It really depends on how much influence you have. Effect: Accept that the Handmaiden can be used to against Atris if needed, telling Kreia you will keep a close eye on her, to gain Influence. Other characters are like this too, such as Visas, Handmaiden, and T3-M4). 10 Things We Noticed in Zelda Tears of the Kingdom - Video Feature, Resident Evil 4 Remake: The Mercenaries Mode - Leon S Rank Gameplay, Indiana Jones and the Dial of Destiny - Official Trailer 2 | Star Wars Celebration 2023, Skyrim Mod Uses ChatGPT and Other AI Tools to Give NPCs a Memory and Endless Things to Say. You just need to start off by talking about why she never kills anyone, move on to the subject about the Jedi (which will piss her off to no end), then talk to her again and apologize to keep the conversation going. It is satisfying when you convert the full set of everyone you can convert in that playthrough but Bao Dur isn't really that useful in combat as the game progresses so making him a jedi helps him pull his weight when he has other uses that justify including him in your party. Effect:: You can gain Influence with Visas by saying you didn't want to hurt her. Effect: Cause the thugs to jump to their death, but defend your actions as Light to Atton to gain Influence. Effect: Refusing her request will lose Influence. Description: Just after boarding the Harbinger, after receiving the "tool tip" concerning party Influence. How can I get enough influence to where I can train Bao-Dur to be a jedi and how many companions can turn to jedi? Maybe this is answered elsewhere, infact I'm sure it is, but it's not "off-topic" really, and I don't have the time to search, but is there any way Influence is gained through dialog in two ways. Same here, always got more then enough influence just speaking to her. Sign up for a new account in our community. [Awareness] Because all life is connected, and Malachor proved it - you know what the loss of family means, even to your targets. Effect: Tell the thugs to leave the guy alone to gain Influence with Bao-Dur. This item will only be visible to you, admins, and anyone marked as a creator. Effect: Tell the Sullustan you will turn him into the Police for his crimes. You just have to talk to Mira twice to convert her into a Jedi. Disagree with everything she says, do not even consider her point of view, One of the main characters of the game will stop trusting you, which ruins the story in some aspects, Comment on his skills positively whenever it is possible, Doesn't like people asking about his past. As she can simply blow any ranged attacker away before they can do significant damage I focus one suit of armour set up to deal with melee, specifically Hanharr on Malachor V. What armor should I give Mira once she becomes a Jedi? Mira: All right, all right. Let's help eachother out! It would appear I accidently bumped this post while coughing. Description: There is a maintainence worker near the Ebon Hawk. I've only done this with Atton in the party along with Kreia, so I'm not sure if it happens with other party members or if he's not there. Then I said, "Yo baby, you want to go to Nar Sha- DER to free your mind?". If you approach him while equiped with a lightsaber, he will become terrified and say he needs to warn the others. Description: Speak with Kreia about her trust of the Handmaiden. He's like Mira in that way. I played it without the guide to reduce spoilers, then bought it to find all I missed. Hi guys. Sorry for seemingly abandoning this guide. Help us expand it, and you get a cookie. Heh. Description: Speak with the name searching for his wife. Visas will still talk to you once you have enough influence to make handmaiden a jedi. If you avoid speaking unnecessarily to either of them until you are level 18 then you can complete all 3 rounds of sparring with Handmaiden and then turn her into a jedi without needing to leave the Hawk. Contradictory to the fact below, if you have lower influence with Handmaiden - a Cupid's Rifle achievement is possible by talking to HK-47 regarding the understanding of love. With the correct influence, you can gain further dialog options and train Disciple to become a Jedi. Description: While speaking with the mercenaries about Vrook. Effect: An act of characty will increase your Influence. It takes a little longer then just a single conversations. I've found Atton to be pretty easy to gain influence with. Accepting his suggestions is a good way to gain further Influence. Just wanted to comment on the Visas part, you can actually win points with her by doing psychotic choices (Killing people) It's the same scenario with Atton. This can manifest itself by allowing you to gain additional dialog with a party member ("[influence: Failer]" vs. "[influence: Success]") and to begin training a party member in the ways of the force. If you have high influence with Hanharr - you can break his spirit, boosting his stats permanently. Effect:: HK-47 will ask you a question before you can continue, tell him if he stops you again you will kill him to gain Influence. really there is no relation ship in the game that will go beyond hinting. Note: This process can be repeated for both unlimited Influence and Experience. Sorry for the bumping. If you don't agree with the cynical, pessimistic lessons she imparts on you, you lose quite a bit of influence (it adds up with the lessons). Mira's Influence requirement is actually very, very low. Covers attributes, skills, feats and powers. Weird. Influence is your ability to affect the actions of your party members. Losing it is a lot easier, just tell people how useless they are, or disagree with them. With the correct influence, you can gain further dialog options and train Handmaiden to become a Jedi. Effect: Select the dialog "we want Vaklu as an ally, we have to show our support" to gain Influence. Cookie Notice Effect: Before leaving the Telos station, ask Atton about it. Description: After speaking with Kreia concerning the destruction of Visas homeworld, return and select "I have thought more about the destruction of Visas' homeworld". In order to gain influence over Mira you must remark that she seems to be more comfortable on your ship. Then you must speak to her directly after meeting the Twin Suns on Nar Shaddaa. Training Mira to become a Jedi is only semi-useful because she is best suited to ranged attacks with grenades and rifles. This will trigger a dialog where you get influence, I picked some line about soldiers having to help each other if I'm not misstaken. If You install it on another language version it will display black screens instead of the dialogues! Contradict to the previous statement: when the topic is about how droids are treated like furniture - tell him otherwise. Took me a little longer than usual to crank this one out. Effect:: Agree to help the mercenaries with their plan, lieing or not, to gain Influence. Could you please give some examples of removed influence opportunities for Kreia and Mandalore? You can gain a large amount of Influence though standard dialog options aboard the Eban Hawk. I will continue to update the second post on this thread with the most up-to-date information so everyone can pull the information out quickly and easily. Some can be influenced by cunning actions when in your party and within range: Influence is always gained with Kreia if she's in your party and in range: Influence is only gained with Visas if she's in your party and in range, and Kreia isn't: Hanharr is supposed to be influenced by cunning actions, but his dialog doesn't trigger properly. Bao Dur is boring, and that's a good thing. Effect: Influence is gained with Mira if you select this option. Description: Approach each tomb and listen to Kreia's stories. Most of the time her Ballistic Mesh jacket is sufficient. Description: When the crowd begins to riot in support for Vaklu. You can gain "unlimited" influence with Kreia when you get the dialogue option "What is wrong with your eyes" and then letting her show you the world through the force. Archived post. Effect:: Your responses to the Handmaiden's comments will affect her Influence. You lose the opportunity to learn Moving Meditation, thus preventing you from getting the, When talking about war and stuff - choose the darkest and the most violent options possible. Effect: Select Atton's plan, to go to the bridge, to gain Influence. Description: Just beyond the ramp to the Ebon Hawk are two thugs ruffing up a civilian. When you next ask, she always makes one, but subsequently she only does so if you have less than 11 of the following in your inventory: Once you've persuaded her to make something more lethal, she makes one of the following instead: If you speak to Atton before speaking to her again: Speak to Mira and tell her there were some questions you wanted to ask. For more information, please see our It doesn't load up any of your old saves, or use the data from the first game in any way. This page was last edited on 10 March 2019, at 00:49. Description: While preparing for the mercenaries to attack, retrieve the Sullustan's hydrospanner from the droid. If you ask him if he is okay, or give a positive justification on your actions, you can often times gain Influence. and i was like, " Shut up ugly blue guy with tentacles on his head, you're a douche bag!". Is there any way to check your influence over companions? Ian Sikes Kill everyone that are ''too weak and they deserved it'', traitors involved, Recruit Mandalorians on Dantooine and Nar Shaddaa, You have to care about the little droid. Description: Kreia will speak to you about the acts of charity and kindness you've shown, pointing out that your companions are disposable. Onderduiker work on both KOTOR wikis is of such a high quality and so detailed that i think that this specific guide wouldn't fit in there and would need to be reworked quite a bit and I don't have the skill for it. Description: A citizen being harassed by a pair of thugs will great you with the claim you have the thugs money. When you next ask, she always makes one, but Talk about how war is bad, how killing is bad, that you have to be merciful and stuff. In KOTOR 2, your first lightsaber must be built, using components which are found in your travels. an "influence meter" I'm somehow missing? Effect:: Reassure him it is OK to gain influence. It's not that kind of glow it's just the Force. If you know any points of influence, please reply. Effect:: If you threaten him, then kill him, your influence in increase. Manipulate the odds into your favour: lie to people, maintain the overall balance, control the situation by agreeing to help both sides of the conflicts and so on. Effect: When told of how Revan saved Ajunta Pall, reply that "no one is beyond redemption" to gain Influence. Spoilers. He doesn't comment too much on acts or charity or goodness that you committ, though. This page is a stub. If you have significantly more influence with Visas than Handmaiden - Handmaiden will be lost to you, You lose the opportunity to learn Force Sight, thus preventing you from getting the, Start to ask her about her backstory step-by-step, Compliment her skills on the encounters with other, Show your ''strength'' by saying various threats and such. This guide assumes you have The Sith Lords Restored Content Mod installed. At Duxon(sp?) STAR WARS Knights of the Old Republic II: The Sith Lords, This item has been removed from the community because it violates Steam Community & Content Guidelines. I am playing light side again, so I will tell you what I did when I get there. I want to do a play through where my character completely buys in to Kreias whole deal, and basically max out my influence with her without caring too much about my other companions. Weird. I got more than enough influence with her just talking to her on Ebon Hawk, all in once conversation. I didn't have to do any of that. I am I'm on my second playthrough (trying the characters I didn't have much use for the first time) any advice for influence on G0T0, Hanharr, and HK-47?? After the first serious conversation with her, take her where Kreia showed you how to listen to the true Nar Shadda. The second is through dialog with other NPCs when a particular party member is in your traveling party; by responding or acting in a certain way you will gain or lose Influence with that party member. The closer they match your alignment, the higher the influence you have with them. This is mostly a guide to gaining Influence. A subreddit for fans of BioWare's classic 2003 RPG Star Wars: *Knights of the Old Republic*, Obsidian Entertainment's 2004 sequel *Star Wars: Knights of the Old Republic II: The Sith Lords*, and the upcoming *Knights of the Old Republic: Remake*. If you know where to gain, or where to lose, Influence for a given party member then please respond with the information. Press the matter, do not call him a liar, and comment that it is an asset to gain Influence. I had a hard time working on it due to my studies. Effect: Speak with the citizen wanting 5 credits, and listen to Kreia's lesson. Accepting her request seems to have no effect. I really hate bumbers myself, so I'm being very hypocritical here I know. places that are already out of the way. I didn't have to do any of that. You can give the begger the credits or refuse. Most of the influence guides out there are for light or dark play throughs, but I want to stay pretty grey. With the correct influence, you can gain further dialog options and train Mira as a Jedi. Feel free to comment or hit me up in Discord with any questions. Effect: Influence will be lost if you ask to help you "for Onderon". - This mod works only with the English version of KOTOR II TSL! December 12, 2004 in Star Wars: General Discussion.

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